HexaBounce: Don't Miss app icon Games · Casual

How to play HexaBounce, the hexagon ball game (formerly HexaBall), and last longer in Endless

Charles Chiejina · Updated · 5 min read

In HexaBounce you never touch the ball. It bounces straight up and down on its own, and you drag to spin the sphere underneath it so each bounce lands on a blue face and never on a red one. I made HexaBounce (it launched as HexaBall), and this guide covers how both modes work and what actually helps you survive longer in Endless. It's free on iPhone, iPad and Android, with one optional ad and a $4.99 Remove Ads purchase.

HexaBounce Level 10: a dark soccer-ball sphere with blue target faces and a red hazard face, 4 targets left and 1 life HexaBounce Level 33: a busier sphere with blue targets, cleared green faces and red hazards, 13 targets left HexaBounce Endless mode, wave 2, with 2 shield charges, a score of 13 and a red hazard strip near the bottom of the sphere
HexaBounce on iPhone: two Level Mode stages and an Endless wave

How to play HexaBounce

The sphere is built like a soccer ball, from hexagons and pentagons. Some faces are blue targets, some are red hazards, and the rest are plain. The ball drops onto whichever face is under it, so your only job is rotation:

  1. Watch the ball rise. It bounces straight up and down in the same spot every time.
  2. Drag the sphere while the ball is in the air so a blue face sits under it before it comes down.
  3. Land on blue, avoid red. Each blue face you land on is cleared. A miss leaves a stamp on the sphere so you can see where it went wrong.
  4. Clear the targets to finish a level, or survive the wave to move on in Endless.

There's no tapping and no tilting. It's one finger dragging, so it plays fine one-handed.

PlatformsiPhone, iPad and Android (Google Play)
PriceFree. One optional rewarded ad (Second Chance in Endless). Remove Ads is a one-time $4.99
ModesLevel Mode (hand-built stages with replays) and Endless (procedural waves)
Endless extrasCombos, a shield, and one Second Chance per run
AccountNone. Non-personalized ads only, no tracking prompt
Former nameHexaBall

Level Mode vs Endless

Level Mode is a set of stages I designed by hand. Each has a fixed layout of blue targets and red hazards, a count of targets left at the top, and very little room for error. The life counter at the top shows how many misses you have left. Finish a level and its replay is saved, so you can watch how you did it.

Endless is procedural. Each wave drops a fresh set of targets and hazards onto the sphere. Clean hits in a row build a combo that makes each hit worth more, and a miss resets it. You have a shield that absorbs mistakes (the counter at the top shows what's left), and once per run you can take a Second Chance.

If you're new, play Level Mode first. It teaches you how the sphere rotates without the pressure of a climbing score.

Tips for lasting longer in Endless

1. Rotate on the way up, not the way down

The ball's path never changes, only the sphere does. Start your drag as soon as it leaves the surface, so the blue face is already in place while the ball is still rising. Late drags on the way down cause most misses.

2. Pick the nearest blue face

A short rotation is a safe rotation. Before each bounce, go for the target closest to the top of the sphere, not the one that looks nicest. Big spins are how red faces sneak under the ball.

3. Use small drags

The sphere has no edges or corners to stop against, so it's easy to overshoot. Short, deliberate drags beat one big swipe.

4. Protect the combo, not the clock

Your score climbs fastest on long runs of clean hits, and a single miss sends the combo back to the start. When a wave gets crowded, a safe landing on the nearest blue face beats a risky one.

5. Read your stamps

Stamps mark where you've missed during the wave. If they cluster on one side, you're over-rotating in that direction.

6. Save the Second Chance for a good run

You get one Second Chance per Endless run. In the free version it's an optional rewarded ad, the only ad in the game. With Remove Ads there's no ad at all. Use it when a run is worth continuing, not on the first wave.

Honest limits

If you searched for HexaBall: it's the same game under a new name, HexaBounce: Don't Miss. Store links and the feature list are on the HexaBounce app page. And if you like physics games you play by feel, Tilt Pool is another one I've made.

Frequently asked questions

Is HexaBounce free?

Yes. HexaBounce is free on iPhone, iPad and Android. The only ad is optional: a rewarded video you can watch to take a Second Chance in Endless mode. A one-time Remove Ads purchase for $4.99 removes it.

How do you control the ball in HexaBounce?

You don't. The ball bounces straight up and down on its own. You drag to rotate the sphere underneath it so the ball lands on blue faces and avoids red ones.

What is the difference between Level Mode and Endless?

Level Mode is a series of hand-designed stages with a fixed set of targets and hazards, and a replay is saved when you finish one. Endless is procedural: each wave adds new targets and hazards, clean hits build a combo, and you have a shield plus one Second Chance per run.

Is HexaBounce the same as HexaBall?

Yes. HexaBounce: Don't Miss was originally released as HexaBall. It's the same game under a new name.

First published . Updated September 26, 2026: rewrote the post as a how-to-play and Endless tips guide, fixed the platform list (iPhone, iPad and Android), and spelled out exactly where the one ad appears.

Charles Chiejina

Independent iOS developer and designer behind Foggo Apps. I build simple, focused apps for everyday life, and write these posts from first-hand experience shipping each one.